Data Update v1.10.1-Rc90

June 4, 2025 at 12:22 AM
= Buff + Value Increase
= Nerf + Value Decrease
= Buff + Value Decrease
= Nerf + Value Increase
= Neutral

System Adjustments

Ranked Stage Rotation Timing Changes:

  • U.A. Island Ver. 02: 2hr -> 1hr
  • Chaos City: 1hr -> 2hr

Unranked Stage Rotation timings were not changed


Balance Changes: Damage

All Might (Gatling)

Quirk Skill β - Carolina Smash (Charge Finisher)

Increased base damage & Guard break at level 1 to 10.

  1. Damage: 95.0 -> 105.0
    Guard Break: 95.0 -> 105.0
  2. Damage: 101.0 -> 110.0
    Guard Break: 101.0 -> 110.0
  3. Damage: 104.0 -> 114.0
    Guard Break: 104.0 -> 114.0
  4. Damage: 107.0 -> 119.0
    Guard Break: 107.0 -> 119.0
  5. Damage: 110.0 -> 122.0
    Guard Break: 110.0 -> 122.0
  6. Damage: 113.0 -> 125.0
    Guard Break: 113.0 -> 125.0
  7. Damage: 116.0 -> 128.0
    Guard Break: 116.0 -> 128.0
  8. Damage: 119.0 -> 131.0
    Guard Break: 119.0 -> 131.0
  9. Damage: 122.0 -> 134.0
    Guard Break: 122.0 -> 134.0
  10. Damage: 125.0 -> 134.0
    Guard Break: 125.0 -> 134.0

Quirk Skill β - Carolina Smash (Projectile)

Increased base damage & Guard break level 1 to 10.

  1. Damage: 70.0 -> 75.0
    Guard Break: 70.0 -> 75.0
  2. Damage: 72.0 -> 77.0
    Guard Break: 72.0 -> 77.0
  3. Damage: 74.0 -> 79.0
    Guard Break: 74.0 -> 79.0
  4. Damage: 76.0 -> 85.0
    Guard Break: 76.0 -> 85.0
  5. Damage: 78.0 -> 88.0
    Guard Break: 78.0 -> 88.0
  6. Damage: 80.0 -> 91.0
    Guard Break: 80.0 -> 91.0
  7. Damage: 82.0 -> 94.0
    Guard Break: 82.0 -> 94.0
  8. Damage: 84.0 -> 97.0
    Guard Break: 84.0 -> 97.0
  9. Damage: 85.0 -> 100.0
    Guard Break: 85.0 -> 100.0
  10. Damage: 85.0 -> 100.0
    Guard Break: 85.0 -> 100.0

Itsuka Kendo (Twin Palm Strike)

Increased base damage & Guard break of Ground Combat 1.

Ground Combat 1

  1. Damage: 15.0 -> 20.0
    Guard Break: 15.0 -> 20.0

Quirk Skill α - Gale Burst (Normal)

Increased base damage & Guard break level 1 to 10.

  1. Damage: 42.0 -> 50.0
    Guard Break: 42.0 -> 50.0
  2. Damage: 43.0 -> 52.0
    Guard Break: 43.0 -> 52.0
  3. Damage: 44.0 -> 54.0
    Guard Break: 44.0 -> 54.0
  4. Damage: 45.0 -> 55.0
    Guard Break: 45.0 -> 55.0
  5. Damage: 46.0 -> 56.0
    Guard Break: 46.0 -> 56.0
  6. Damage: 47.0 -> 57.0
    Guard Break: 47.0 -> 57.0
  7. Damage: 48.0 -> 58.0
    Guard Break: 48.0 -> 58.0
  8. Damage: 49.0 -> 59.0
    Guard Break: 49.0 -> 59.0
  9. Damage: 50.0 -> 60.0
    Guard Break: 50.0 -> 60.0
  10. Damage: 50.0 -> 60.0
    Guard Break: 50.0 -> 60.0

Quirk Skill β - Twin Palm Strike (Attack)

Increased base damage & Guard break level 1 to 10.

  1. Damage: 80.0 -> 90.0
    Guard Break: 80.0 -> 90.0
  2. Damage: 83.0 -> 93.0
    Guard Break: 83.0 -> 93.0
  3. Damage: 86.0 -> 96.0
    Guard Break: 86.0 -> 96.0
  4. Damage: 90.0 -> 100.0
    Guard Break: 90.0 -> 100.0
  5. Damage: 92.0 -> 102.0
    Guard Break: 92.0 -> 102.0
  6. Damage: 94.0 -> 104.0
    Guard Break: 94.0 -> 104.0
  7. Damage: 96.0 -> 106.0
    Guard Break: 96.0 -> 106.0
  8. Damage: 98.0 -> 108.0
    Guard Break: 98.0 -> 108.0
  9. Damage: 100.0 -> 110.0
    Guard Break: 100.0 -> 110.0
  10. Damage: 100.0 -> 110.0
    Guard Break: 100.0 -> 110.0

Balance Changes: Magazine

All Might (Gatling)

Quirk Skill γ - Arizona Smash

Decreased Penalty Reload Time and Reload Start Span Level 1 to 10. Increased Reload Time level 1 to 10.

  1. Penalty Reload Time 17.00 -> 12.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 10.00 -> 12.00
  2. Penalty Reload Time 17.00 -> 12.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 10.00 -> 12.00
  3. Penalty Reload Time 17.00 -> 12.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 10.00 -> 12.00
  4. Penalty Reload Time 16.00 -> 12.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 9.00 -> 12.00
  5. Penalty Reload Time 16.00 -> 11.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 9.00 -> 11.00
  6. Penalty Reload Time 16.00 -> 11.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 9.00 -> 11.00
  7. Penalty Reload Time 16.00 -> 11.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 9.00 -> 11.00
  8. Penalty Reload Time 16.00 -> 11.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 9.00 -> 11.00
  9. Penalty Reload Time 15.00 -> 10.00
    Reload Start Span 3.00 -> 1.00
    Reload Time 8.00 -> 10.00